Supernatural invaders threaten their grasslands, but
the People of Ket-Ta-Witko cannot unite against the common enemy. On
another continent -- or possibly another world -- three people of
Evander are condemned to exile and slavery, and their survival rests
entirely on a young boy's prophetic dreams
Exile's Children begins another sweeping and unoriginal
multi-volume fantasy epic told in two alternating, unrelated parts.
The clannish, semi-nomadic People of the first plot are a shallow
copy of North American plains Indians, without the vitality of a
deeper, more honest portrayal. The world of the second story, which
seems to use 17th century England or France for its model, is
marginally more interesting; sadly, the progress of that story moves
the characters to more generic fantasy hinterlands
Like many epic fantasies, especially those conceived as a series
rather than single novels, Exile's Children is too long by
about a third. What bits of originality do exist are lost in the
padding that bulks out the novel. The two plots are unsynchronized
and, except for one paragraph of clumsy foreshadowing, completely
unrelated; they might have worked better as two separate books -- but
probably not. Exile's Children is too much the standard fare
of generic fantasy to truly entertain.
The Exiles Saga:
Exile's Children. Bantam, 1995
Exile's Challenge. Bantam, 1996
This review copyright 1996 by Wendy Morris
Information last updated March 22, 1998